![]() Fixed Karnov - broken after updating to the latest Musashi core Fixed distorted- music in Air Duel after the level 1 boss Fixed broken music- in Hammer Away level 2+, including a fix to the rf5c68 pcm core buffer- handling ![]() Fixed background- glitching in level 2 of R-Type Leo Fixed Thunder- Dragon 2 sprite priorities and missing instruments/sounds Reduced MSVC- compiler optimisation level (fixes Tetris Plus 2 and maybe others) Fixed sound in- Renegade, replacing custom ADPCM with MSM5205 Fixed- unclear/staticy sample/instruments in all games on Irem m72 hardware. Fixed bad- static/clipping noise on several Neo-Geo games (Art of Fighting, Football- Frenzy, etc) with FM Interpolation Fixed graphics- glitching/screen flashing in Mr. Fixed VS Block- Breaker / Saru-Kani-Hamu-Zou on Super Kakeko Nova System is now fully- working/playable FB Alpha is based on the original FinalBurn by Dave. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. As far as the game is concerned it is running in it's original cabinet.įB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form.
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